E=mz2 is far ahead of the curve in innovation leadership. We're attracting attention from around the world with our interactive game-based learning systems. Momentium, of course, our flagship system, is setting the standard in sales training.
Wherever there's a need for training, there's an opportunity for a custom solution. Our team has worked with numerous organizations to develop curriculum and create a personalized game-based system to ensure learners learn. Here are just a few of our success stories.
The Situation: A knowledge and skill deficiency had been identified among Ontario paramedics in detecting and intervening in situations involving violence against women.
The Challenge: To develop a solution that could be deployed to all paramedics within the province and that would effectively measure increases in both knowledge and ability.
The Solution: E=mz2 worked with partners selected on the project to represent all affected groups. A subject matter expert panel collaborated with E=mz2's instructional designer, writers and production team to develop eight game-based scenarios with progressive levels of complexity. The team then developed customized software to host the simulations and build in detailed tracking and collaborative discussion tools.
The Impact: The project was completed on time and within budget. Pre- and post-analysis have proven that users achieved a substantial increase in both knowledge and ability on key competencies. The best part, despite the gravity of the subject matter, users love learning this way. They have given the system a 99% approval rating.
The Situation: While mobile defibrillators are an essential component of lifesaving equipment, paramedics and firefighters use of the machines is limited to emergencies. There was no opportunity to learn and practice their skills.
The Challenge: A realistic and cost-effective solution was required to prepare paramedics and firefighters for certification. Hands-on training and continuous practice were desired, without having to attend costly training sessions.
The Solution: Along with a panel of subject matter experts, E=mz2 created a game design and produced a full simulation game in partnership with a 3D development studio. Two versions of the game were produced, each one replicating exact procedures used. Paramedics and Firefighters must make critical decisions for each step in their part of the procedure and learn how and when to interact with a virtual partner.
The Impact: First responders now have a practical, reliable and enjoyable way to practice this rarely-used but critical life saving knowledge and skills.
The Situation: In addition to providing emergency health services, Emergency Room doctors and nurses are increasingly faced with obvious or suspected cases of domestic violence against women. There was no reliable training system in place to address this reality.
The Challenge: A training system was required to help ER personnel identify and professionally handle situations involving domestic violence.
The Solution: In partnership with medical, social work and case experts, E=mz2 developed a series of twelve interactive, game-based scenarios to build knowledge and skills, produced in both English and French. The bilingual website was developed and is hosted by E=mz2.
The Impact: The simulations have been accepted by the Ontario College of Physicians and the Emergency Nurses Association of Ontario for course credit approval.
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